------------------------------------------------------------------------ | Guild info on enchanter. A bravo level abjurer, elemental, evoker, | | --------------------------------------------- | | [Level 01] | | New Spells: identify and shrink weapon | | [Level 02] | | New Spells: enlarge weapon | | [Level 03] | | New Spells: mystifying levitation and flame coating | | [Level 03] | | New Skills: weapon enchanting | | [Level 04] | | New Spells: freezing touch | | [Level 05] | | New Spells: remove enchantment | | [Level 05] | | New Skills: armor enchanting | | [Level 06] | | New Spells: strengthen armor | | [Level 07] | | New Spells: empower weapon | | [Level 08] | | New Spells: enchant armor | | [Level 10] | | New Spells: protect armor | | | | --------------------------------------------- | | 2 Gamma's from Abj, Psy, Ele, Evo, Wea, Unr, Dru or Nec. | ------------------------------------------------------------------------
Enchanter guild members are taught how to create enchantments on weapons and armors. They learn how to enchant weapons with size reduction, size increase, more power, and more damage, as well as enchantments that add magical types of damage to the weapon. They learn how to enchant armors with stat increases and magical protections. Enchanters also learn how to detect any enhancements to weapons or armors that are innate in its magical properties.
============================================================================== Help on spell : Identify Guild Level : Beta Spell type : Special Sp Cost : 326 Casting time : 4 rounds Base Experience Cost : 474 ============================================================================== With this spell the magic user can identify armor, weapons or objects of special interest. ============================================================================== Created By : Zifnab, rewritten from DS ============================================================================== ============================================================================== Help on spell : Shrink weapon Guild Level : Bravo Spell type : Enchantment Sp Cost : 584 Casting time : 4 rounds Protection category : General Average duration : Incredible Number of stacks : 1 Affecting skills : weapon enchanting Affecting stats : int Base Experience Cost : 802 ============================================================================== This spell shrinks weapons, reducing their weapon class. Limits to which a weapon can be shrunk depend on the caster's skill and knowledge. ============================================================================== Created By : Aristide ============================================================================== ============================================================================== Help on spell : Enlarge weapon Guild Level : Bravo Spell type : Enchantment Sp Cost : 584 Casting time : 4 rounds Protection category : General Average duration : Incredible Number of stacks : 1 Affecting skills : weapon enchanting Affecting stats : int Base Experience Cost : 802 ============================================================================== This spell enlarges weapons, thus raising their weapon class. Limits on how much a weapon will be enlarged depends on the casters skills and knowledge. ============================================================================== Created By : Aristide ============================================================================== ============================================================================== Help on spell : Flame coating Guild Level : Bravo Spell type : Enchantment Sp Cost : 896 Casting time : 6 rounds Protection category : Major Average duration : HUGE Number of stacks : 1 Affecting skills : weapon enchanting Affecting stats : int Base Experience Cost : 887 ============================================================================== The enchanter can summon energy from the fire elementals and engulf a weapon with magical flames that will not harm the wielder but will burn his opponent! This spell will not work over weapons already enchanted to make some magical damage. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Mystifying levitation Guild Level : Bravo Spell type : Special Sp Cost : 560 Casting time : 12 rounds Affecting skills : armor enchanting, weapon enchanting Base Experience Cost : 1056 ============================================================================== This spell will generate a magical wave that will instill magical levitation in all armors and weapons on the ground, thus making them appear much lighter. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on skill : Weapon enchanting Guild Level : Bravo Skill type : Mastery Base Experience Cost : 1633 ============================================================================== This skill trains an enchanter to be more efficient in rituals dealing with enhancing weapons. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 20 percent of your skill max at level 3. It can be trained up to 40 percent of your skill max at level 5. It can be trained up to 60 percent of your skill max at level 7. It can be trained up to 80 percent of your skill max at level 9. It can be trained up to 100 percent of your skill max at level 10. ============================================================================== ============================================================================== Help on spell : Freezing touch Guild Level : Bravo Spell type : Enchantment Sp Cost : 974 Casting time : 6 rounds Protection category : Major Average duration : Incredible Number of stacks : 1 Affecting skills : weapon enchanting Affecting stats : wis Base Experience Cost : 1242 ============================================================================== The enchanter draws on his magical energies to summon a magical aura of energy over a weapon. The magical aura emits a lethal cold that will not harm the wielder but will severly damage any target hit by the weapon. This spell will not work over weapons already enchanted to make some magical damage. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Remove enchantment Guild Level : Bravo Spell type : Special Sp Cost : 608 Casting time : 6 rounds Base Experience Cost : 887 ============================================================================== With this spell, an enchanter can drain out magical enchantments thats have been cast upon a weapon or armor. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on skill : Armor enchanting Guild Level : Bravo Skill type : Mastery Base Experience Cost : 1633 ============================================================================== This skill trains an enchanter to be more efficient in rituals dealing with enhancing armors. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 20 percent of your skill max at level 5. It can be trained up to 40 percent of your skill max at level 7. It can be trained up to 60 percent of your skill max at level 8. It can be trained up to 80 percent of your skill max at level 9. It can be trained up to 100 percent of your skill max at level 10. ============================================================================== ============================================================================== Help on spell : Strengthen armor Guild Level : Bravo Spell type : Enchantment Sp Cost : 584 Casting time : 6 rounds Protection category : Minor Average duration : Incredible Number of stacks : 1 Affecting skills : armor enchanting Affecting stats : wis Base Experience Cost : 3104 ============================================================================== The enchanter can use magic and his knowledge of materials to increase the toughness of pieces of armor, providing them with better mechanical endurance and resistance. This spell is not stackable. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Empower weapon Guild Level : Bravo Spell type : Enchantment Sp Cost : 740 Casting time : 8 rounds Protection category : Minor Average duration : Incredible Number of stacks : 1 Affecting skills : weapon enchanting Affecting stats : wis Base Experience Cost : 1943 ============================================================================== The enchanter can enchant a weapon so that it will magically be sharper and tougher, though delivering greater amount of damage. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Enchant armor Guild Level : Bravo Spell type : Enchantment Sp Cost : 468 Casting time : 8 rounds Protection category : Major Average duration : Incredible Number of stacks : 1 Affecting skills : armor enchanting Affecting stats : int, wis Base Experience Cost : 2040 ============================================================================== The enchanter can enchant an armor so that it will magically be enhanced. The enchanter can pick three types of enchantments to provide either more wit, more speed or more power. Proper syntax to cast this spell is 'cast enchant armor atwith '. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Protect armor Guild Level : Bravo Spell type : Enchantment Sp Cost : 506 Casting time : 8 rounds Protection category : Minor Average duration : Incredible Number of stacks : 1 Affecting skills : armor enchanting Affecting stats : int, wis Base Experience Cost : 2040 ============================================================================== The enchanter can make a protection enchantment over a piece of certain damage types. The enchanter can partly control his spell by choosing which kind of damage types it will protect from. The possible choices are elemental, magical, mystical. Syntax to cast this spell is 'cast protect armor at with '. ============================================================================== Created By : Sigwald ==============================================================================